Training in progress for Washignton's Tavern Gaussian Splatting VR Experience
WIP 11/10/23
Offline(cpu + gpu) simulation pipeline and dataset generation efforts from Patrick Peluse while working at Reality Labs Research
-Character Creation
-Rigging
-Animation Retargeting
-Lighting
-Renderfarm and Optimization
-Scripting and Pipeline Automation
- Ground Truth Body and Camera Pose
-Image Post Processing
Offline(cpu + gpu) simulation pipeline and dataset generation efforts from Patrick Peluse while working at Reality Labs Research
-Character Creation
-Rigging
-Animation Retargeting
-Lighting
-Renderfarm and Optimization
-Scripting and Pipeline Automation
-Illustrative Graphics
-Image Post Processing
Realtime Unity HDRP simulation pipeline and synthetic dataset generation efforts from Patrick Peluse while working at Reality Labs Research
-Character Creation
-Rigging
-Motion Capture
-Environment integration from Matterport
-Animation Retargeting
-Lighting
-Renderfarm and Optimization
-Camera Rig
-Scripting and Pipeline Automation
-Ground Truth Camera and Body Pose Information
-Image Post Processing
Offline simulation pipeline and synthetic dataset generation efforts from Patrick Peluse while working at Reality Labs Research
-Hand Rigging
-Multi View Hand Rendering
-Ground Truth Pose Data
-Camera Matching
-Animation
-Lighting
-Renderfarm and Optimization
-Scripting and Pipeline Automation
-Image Post Processing