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We are a group of diverse talent group of individuals, focused on supporting businesses, research, and government agencies. Services include 3D Asset Creation, Rendering, Simulation Services, ARVR, and Data Generation for Machine Learning. We inspire to create high quality data, experiences, and services as we are pioneers in this space with over 50 years of combined experience.

Offline(cpu + gpu) simulation pipeline and dataset generation efforts from Patrick Peluse while working at Reality Labs Research

-Character Creation

-Rigging

-Animation Retargeting

-Lighting

-Renderfarm and Optimization

-Scripting and Pipeline Automation 

-Illustrative Graphics

-Image Post Processing

 

CODE

PUBLICATION

 

ABSTRACT


We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual appearance, with severe self-occlusions and perspective distortions that result in drastic differences in resolution between lower and upper body. We propose an encoder-decoder architecture with a novel multi-branch decoder designed to account for the varying uncertainty in 2D predictions. The quantitative evaluation, on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric approaches. To tackle the lack of labelled data we also introduced a large photo-realistic synthetic dataset. xR-EgoPose offers high quality renderings of people with diverse skintones, body shapes and clothing, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of theart results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.

@ARTICLE{tome2020self,
  author={D. {Tome} and T. {Alldieck} and P. {Peluse} and G. {Pons-Moll} and L. {Agapito} and H. {Badino} and F. {De la Torre}},
  journal={IEEE Transactions on Pattern Analysis and Machine Intelligence},
  title={SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Camera},
  year={2020},
  volume={},
  number={},
  pages={1-1},
  doi={10.1109/TPAMI.2020.3029700}
 

Hello! I am Patrick Peluse. I'm the founder and creator of Simsara. I've been working in computer graphics over 20 years and developer of www.simsara.com. We have a variety of experiences and teammates from animation vfx, software engineering, and computer vision who are focused on supporting artists first using next generation technologies.

We’d love to cooperate to build amazing assets and experiences

We are innovative, tech-focused creative artists and engineers with a focus on being leading pioneers in this space.
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