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We are a group of diverse talent group of individuals, focused on supporting businesses, research, and government agencies. Services include 3D Asset Creation, Rendering, Simulation Services, ARVR, and Data Generation for Machine Learning. We inspire to create high quality data, experiences, and services as we are pioneers in this space with over 50 years of combined experience.

Constraining Dense Hand Surface Tracking with Elasticity

Offline simulation pipeline and synthetic dataset generation efforts from Patrick Peluse while working at Reality Labs Research

-Hand Rigging

-Multi View Hand Rendering

-Ground Truth Pose Data

-Camera Matching

-Animation

-Lighting

-Renderfarm and Optimization

-Scripting and Pipeline Automation 

-Image Post Processing

 

PUBLICATION

 

ABSTRACT

 

Many of the actions that we take with our hands involve self-contact and occlusion: shaking hands, making a fist, or interlacing our fingers while thinking. This use of of our hands illustrates the importance of tracking hands through self-contact and occlusion for many applications in computer vision and graphics, but existing methods for tracking hands and faces are not designed to treat the extreme amounts of self-contact and self-occlusion exhibited by common hand gestures. By extending recent advances in vision-based tracking and physically based animation, we present the first algorithm capable of tracking high-fidelity hand deformations through highly self-contacting and self-occluding hand gestures, for both single hands and two hands. By constraining a vision-based tracking algorithm with a physically based deformable model, we obtain an algorithm that is robust to the ubiquitous self-interactions and massive self-occlusions exhibited by common hand gestures, allowing us to track two hand interactions and some of the most difficult possible configurations of a human hand.

Authors:
Breannan Smith, Chenglei Wu, He Wen, Patrick Peluse, Yaser Sheikh, Jessica Hodgins, Takaaki Shiratori

 

Hello! I am Patrick Peluse. I'm the founder and creator of Simsara. I've been working in computer graphics over 20 years and developer of www.simsara.com. We have a variety of experiences and teammates from animation vfx, software engineering, and computer vision who are focused on supporting artists first using next generation technologies.

We’d love to cooperate to build amazing assets and experiences

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