Alt Text
We are a group of diverse talent group of individuals, focused on supporting businesses, research, and government agencies. Services include 3D Asset Creation, Rendering, Simulation Services, ARVR, and Data Generation for Machine Learning. We inspire to create high quality data, experiences, and services as we are pioneers in this space with over 50 years of combined experience.

xR EgoPose | Full Body Pose Estimation Dataset

Offline(cpu + gpu) simulation pipeline and dataset generation efforts from Patrick Peluse while working at Reality Labs Research

-Character Creation

-Rigging

-Animation Retargeting

-Lighting

-Renderfarm and Optimization

-Scripting and Pipeline Automation 

- Ground Truth Body and Camera Pose

-Image Post Processing

 

CODE

PUBLICATION

 

ABSTRACT


We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint, just 2 cm away from the user’s face, leads to images with unique visual appearance, characterized by severe self-occlusions and strong perspective distortions that result in a drastic difference in resolution between lower and upper body. Our contribution is two-fold. Firstly, we propose a new encoderdecoder architecture with a novel dual branch decoder designed specifically to account for the varying uncertainty in the 2D joint locations. Our quantitative evaluation, both on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric pose estimation approaches. Our second contribution is a new large-scale photorealistic synthetic
dataset – xR-EgoPose – offering 383K frames of high quality renderings of people with a diversity of skin tones, body shapes, clothing, in a variety of backgrounds and lighting conditions, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of the art results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.

@INPROCEEDINGS{9010983,
  author={Tome, Denis and Peluse, Patrick and Agapito, Lourdes and Badino, Hernan},
  booktitle={2019 IEEE/CVF International Conference on Computer Vision (ICCV)}, 
  title={xR-EgoPose: Egocentric 3D Human Pose From an HMD Camera}, 
  year={2019},
  volume={},
  number={},
  pages={7727-7737},
  doi={10.1109/ICCV.2019.00782}
}

Hello! I am Patrick Peluse. I'm the founder and creator of Simsara. I've been working in computer graphics over 20 years and developer of www.simsara.com. We have a variety of experiences and teammates from animation vfx, software engineering, and computer vision who are focused on supporting artists first using next generation technologies.

We’d love to cooperate to build amazing assets and experiences

We are innovative, tech-focused creative artists and engineers with a focus on being leading pioneers in this space.
Call our office
(302) 261-3817
Send a message
info@simsara.com
Our Company
Useful Links
Follow Us

Login

Your Cart

The cart is empty